Now it's time to explore the tower's epic interior. You can be nice or rude to them, but they can give you some information on the Ghouls and where they might be hiding out in anticipation of possibly getting into Tenpenny Tower. Be sure to pick the brains of the uppity Wellington couple near the building's entrance, however. You can also find some beds where the security guards sleep (don't sleep on them!), and some security guards that won't have anything to say to you. The right side has little else, though can find a couple of bottles of Whiskey if you look hard enough to add to your inventory. The left side of the building (if you're facing the entrance) has nothing of interest whatsoever. When that's done, proceed to check the outer perimeter of the building. Friction between normal humans and their ghoul counterparts is coming to a head, and you'll be forced to work out a deal between the two or mediate some kind of plan to benefit one side or the other. It seems that some Ghouls ( not Feral Ghouls) want to move into Tenpenny Tower. Gustavo is head of Tenpenny Tower's security detail, and when you speak with him you'll get the lowdown on the situation at the building. Once you're inside, the first person you should seek out (and one of only three people outside of the building you can talk to at length whatsoever) is a man named Chief Gustavo. Unless you have a convincing way about you, you're going to have to pay 100 Bottle Caps to get inside. But if not, no worries - you'll find out what's going on here soon enough. There's a chance you may run into a Ghoul trying to gain admittance to the building, which will be a wonderful preface to the story of this side quest. The only way in is to speak to an attendant inside the building via an intercom system near the entrance to the walls surrounding the tower.
![robco facility fallout 3 robco facility fallout 3](https://oyster.ignimgs.com/mediawiki/apis.ign.com/fallout-3/4/4f/F3sq_082.jpg)
![robco facility fallout 3 robco facility fallout 3](https://staticdelivery.nexusmods.com/mods/120/images/thumbnails/23340/23340-1543424179-713165952.jpeg)
Tenpenny Tower is a residence for many, but it's also a well-fortified fortress that protects itself effectively from the outside world. You could kill the humans to let the Ghouls in, or vice-versa. There are other ways to do this side quest.
![robco facility fallout 3 robco facility fallout 3](https://staticdelivery.nexusmods.com/mods/120/images/712-1-1278890001.jpg)
We went with a more neutral/good karma approach, trying to get the snooty human elements out of Tenpenny so that the Ghouls could move in. Please keep in mind that we've written a very specific way of getting through this side quest.